[url=#user_comment_349058]@Otter[/url]: In theory, yes, in practice it just means that combos need to have a given level of diversity to be impossible to break out of.
[url=#user_comment_349058]@Otter[/url]: You are correct, there is a Combo Breaker that triggers from any move you do after an opponent combos you enough.
But I heard that Skullgirls is different then other fighting games that you cannot chain infinite combos.
...Or "Thatsthejoke.jpg"?
Cymen
over 10 years ago
[url=#user_comment_349055]@zitro[/url]: That sounds like an excuse. There is a reason fighting games fell behind other competitive games a decade ago. There is only learning combos, muscle memory and reflexes. There is no team-dynamic, no variety, there is no arc of a match because it only lasts a few seconds and no strategy.
[url=#user_comment_349050]@Marabunta[/url]: That is to be expected in Skullgirls, and most games with a combo-heavy system for that matter. Anyone not able to do that needs more practice.
BroseidonRex
over 10 years ago
Looks like Bella is hustling some rocks against Valentine
Marabunta
over 10 years ago
[url=#user_comment_349046]@zitro[/url]: If your opponent knows a long combo, it's not about counterplay and stuff because whenever he lands a hit he cna start a 50% combo or worse.
[url=#user_comment_349038]@Marabunta[/url]: You don't know much about the game if you think combo length is the determining factor. Scaling makes ToDs implausible. The name of the game is resets.
A5PECT
over 10 years ago
[url=#user_comment_349038]@Marabunta[/url]: I'm pretty sure if you need to practice at something, it requires skill.
Do you mean rote memorization?
One flaw though. Valentine should be Jane's character, because it seems she's immune to Anti-Infinite and Stun. Cerebella can cause a fuck-ton of damage, but Valentine will hit you until Skullgirls 2...
Figures that Jane would play as Cerebella. If any of the characters in Skullgirls are OP, she is.
Tetsamaru
over 10 years ago
[url=#user_comment_349001]@Geary[/url]
To be fair, the anti-infinite system stops actual "Loops" that are 100% loops. the thing is, you can easily work around that by making sure that when you go in to continue the combo, it's only "Slightly" different. and a a slightly different combo isn't th same combo, thus not a "Loop".