Add charge-y little minions to taste that thrive off damage - Acolyte of Pain (damaged, draw a card), Grim Patron (if it survives damage, summon another Grim Patron), Axe Flinger (every time it takes damage, do 2 damage to enemy hero) - plus Whirlwind and Death's Bite - and that's Control Warrior.
* Shield Slam (does damage to a minion equal to your current Armor)
* Armorsmith (every time a minion takes damage, gain 1 Armor)
* Warsong Commander (all your minions with 3 or less attack gain Charge)
The closest thing to "speed" in Hearthstone is card draw; warriors aren't worse off than any other class in it.
I'm guessing complaints center around a handful of warrior cards that can give large amounts of armor in a single turn, easily turning a seemingly certain victory into a drawn-out affair.
@Jo
I actually think the Medic is the real winner in this patch.
Use Uber, kill an enemy Medic, pick up their Medigun, get their Uber?
Sounds like a great way to steamroll the enemy team
(enemy team 50% uber get ubered through start from 0% get to 50% get ubered through)
@EnragedFilia: In my mind, Jane plays Face Hunter (fast, easy and powerful), Alek plays Warrior (how?), Morgan plays Druid (but she tries lots of decks) and Anne plays Rogue (because she can cosplay Valeera)
Anyone want to guess what deck Jane's using now? Still alternating between facehunter and freeze mage? Has she started trying handlock? Zoolock? Oil rogue? I think we can safely rule out mill rogue at least...