Anne: Product advertisement
Jane: Customer support (evil)
Alek: Child care
Morgan: Programmer
Also Morgan's skin tone is off compared to previous versions.
And remember Comic#1637 - Choice.
Konami won't make another Metal Gear. They won't make another AAA game. From here on out it will all be IAP Micro-transaction skinner box Mobile games, and themed Pachinko Machines.
@Thelonius Dunk: Um. I'm not sure I like that. Their first actual appearances showed them fighting in TF2, and when they showed up to replace Angie they all still had their TF2 uniforms on. To say that they were never real TF2 mercs is a retcon, and in general I'm against retcons.
Try some nuclear wasteland MMO game, girls.
http://www.fonline-reloaded.net/
- Newbie/PK/Thievery/Sneaker/Forum/Harsh Wasteland Drama
- Scavenging
- Crafting
- Heavy Weapons
- Hard work
- (b)Romance
- no hats. HELMETS.
- Old school Fallout setting.
- Deep and complex
- F2P
I keep waiting for Mini-Medic to come in, drop a months worth of cash in front of every one. Then walk into the master bedroom while saying something about how surgery pays so well.
She's been missing since Joe tried turning the the heavy into a zombie. :-(
After that... well... let's hope they got a talent who's been hiding in the company this whole time, who can step up, and is far too scary for Konami to fuck with. Does anyone know if there are any highly intelligent Gorillas with a talent for video games at Konami?
Metal Gear Rising 2 should be fine, as long as they let Platinum do what Platinum do. Course, they'll need to bring in someone else to do the story, if it's gonna be any good, cause Platinum only did story good that one time. But fuck it, just play Rules of Nature over all the cutscenes and it fine.
RPG with romance, new hats, deep, complex... I'm thinking of Dragon Age, Guild Wars 1&2, Witcher, Elder Scrolls (but not Online), just to name some off the top of my head.
Those are specific examples, and Jo wasn't obligated to include them exactly as I described. But as I stated, I've been noticing this as a recent trend in the comic's writing and I can cite a few other strips that conspicuously forego detail or even entire narrative substructures.
@TheMiscGamer: I'dve liked to hear what games they attempted to work on, as that information would work well in fleshing out the characters. Building those characters is important, as this switch to a stand-alone narrative means they're even more significant as driving forces behind the plot.
@Thelonius Dunk: Er...what details are you expecting from "they failed to find jobs", really? It's not necessary to the story to have to describe in full each interview they went for. You could do it, but it would be pointless filler.
For those wondering where this is going, Jo mentioned awhile back (maybe it was on Twitter, but I forget where exactly) that when he first created these characters, he imagined they had real-world civilian jobs that were related to/inspired by their TF2 class.
Yellow green red white and blue is there some kind of powerranger stuff coming up? also color change on Annes hat and engis top D=
what you planning jo?
Why and how they failed at this task isn't described. This lack of detail is something I've noticed for awhile now, but I'll save my criticism for after the arc is finished...
It looks like I'm now the person who needs jokes explained to me, instead of the one explaining. How come everybody is white and featureless in panel two?
Konami is only going to be doing mobile games from now on they said. Even if there are more Metal Gear games, nobody's going to care if it's just a mobile money sink, and just like with Megaman X4, which is the last one Inafune worked on and went to MMZero, fans will just consider that the end.