WOW< this is the fifth time this week that I've thought about those old games that required dial-up. I started hearing about those in 97 and while I didn't play to many PC games.
I did play some Dreamcast games like PSO and Quake III Arena and with three sisters it was a fight.
I'm actually really curious about this decision, it seems so dumb? englishword.com/net/etc is one of the most expensive internet commodities, and they've built that brand over what? Like 2 decades almost? I know Blizzard is a big name too, but blizzard app is so damn bland
JK, but I've had to look it up. We didn't really play online back when we had dialup (we used to go to cybercafes and play on LAN instead); we did download Gameboy ROMs and play them at home, though.
Wow that takes me back. Kali, Heat.net, TEN & MPlayer.com, all lost to newer cooler systems. I miss some of that, got so good with my SpaceOrb 360 at Quake and Descent I & II people would run when they saw me and my friend enter the room.
Ah yes, these days Facebook showed me a old screenshot that I've posted back in 2011, when I used MSN and Garena to play WC DotA. Good ol' times. Had to use a third-party app to map my keys so I could use items without needing to click on them, and it was a lot easier to play Invoker that way.
Wow. I've literally just now been reading Pop-Cultural Osmosis Failure on TVTropes (no links to save your weekend), which is about this exact phenomenon and then I check out my feed and there this is. Creepy...
Kali was the greatest way to play War 2 back in the day. Lag was almost to be expected emulating an IPX/SPX network over the net. Not exactly the most efficient of protocols.
I remember trying to decide if we could get one more match in before getting kicked off for being online to long.
"lag uphill both ways" is really a good metaphor when the servers didnt used p2p back then, but you would send packets to a central server which would distribute to everybody playing on it