yup, all that "pazzaz" shit can give away your position when you're juking in trees
and the new immortals are just crap, just sell them off in the community market and you'll get your money back on the compendium
I came back to Dota 2 after a few months break, and was pissed I couldn't tell Skywrath from Legion Commander because they both had an ungodly amount of red particles. Even being a blinding mass of blue particles would have been better.
@Beastwolf:That isn't always a fallacy, if someone pulls a knife out on you in a dark alleyway, is it reasonable to assume hes going to rob you?
If a child hesitates to take a cookie at first, and receives no backlash for when he , is it unreasonable to assume he will steal more than one next time?
@Beastwolf: There is nothing fallacious about it when it's clearly happening.
I personally do not mind, but I still recognize the particle effects stacked on top of each other can become ridiculous with the exact right/wrong combination of buffs and costumes.
People are delusional if they did not see this coming, it all started with that Ursa set and people backlashed. Valve simple pulled it back and learned their lesson and eventually slowly creeped it in without notice and once people started noticing the crazy costume and particles it was way too late
To be fair in TF2 you can always still easily recognize the class because it's first person and the silhouettes are very clear. But I can imagine in top-down DOTA 2 it can get bothersome.
@Emtu: At some point, Valve said they tried to see how far they could go with cosmetics before crossing the line, and they said the Dangeresque crossed that line.
The Dangeresque, Too? shutter shades were just one of the earliest in a long line of promotional items copied from other sources. (The first, I believe, were the Big Kill, [later Vintage] Lugermorph, and Max's Severed Head, which started the trend of reskinning stock weapons as promotional items.)