@Zara Lightrain: I agree. pushing your character through misery just for a really sad ending is... sigh...
And hearing the word realism is good in a game bugs me for some reason like, I'm gaming for an escape from my shitty life, keep that realism out of here and get me some rainbows and sunshine!
In my opinion, sad endings can work pretty well sometimes. I liked the Spec Ops: The Line endings. A happy ending for that game would have cheapened it so much.
I would much rather a melancholy ending, where the journey is done, and the goals were accomplished, but there's still mourning over those lost. Having it just be all bad makes you, as a player, feel bad for driving that story to this terrible conclusion.
ya but i'll be frustrated if I spent an entire game working to beat a villian and then just lose anyway, especially through a cinematic. like why did I spend all that time only to fail anyway.
Peasant Quest is probably the only game I shall forgive on that and it was still dumb.
Only thing that should be differentiated on this is that "sad/hero-lose" is not "badly-made/crap" ending. I don't care about the ending so far as it sticks to the rest of the storytelling. Seeing a hero fighting a unbeatable demon only for it to win by Deus Ex Machina is as bad as the opposite.
the deal with games like amnesia isn't exactly "bad ending" to me that's more of a different discussion altogether but ya, i cant see any fun in playing a helpless character. fuck that I want to be a badass warrior.
@temp tempy: Same. That's why I like "horror" games like Prey over ones like Amnesia: you can always fight back. It might not be easy, it might not even be smart, but the option is always there and always valid.
And in the end, games are about having fun. If you're not, what's the point?
I agree with you Jo.
you like what you like. There's tons of choices. you're not forcing anyone to watch you play the games so they dont get to tell you what you have to play.