@Andy Willow: Oh look, an idiot trying to defend a shitty company. Yes, do keep wanking off how the rest are pretentious shit and how Konami are saints. Also, the guy isn't dropping any serious truth.
From the comic it's obvious that Jo is the kind of person who exclusively eats white bread with mayonnaise (or what equivalent of it in South America), take one look at sushi, and complains, "Yuck, raw fish? how disgusting, why would anyone eat raw fish"
I've said it before, I'll say it again. I fully expect Kojima to be cut from the same cloth as Tim Schafer. Somebody who very much NEEDED the publisher keeping him in line and insuring that his games were actually completed, done on a budget, on time, and were actually PLAYABLE.
Indie devs don't have a formula to rely on nor do they have the name recognition that big companies do so they are forced to innovate to compete. Bug companies on the other hand can release the same thing over and over again and still make money (starcraft 2, battlefield, call of duty just to name)
Yet games like deep rock galactic and scorn are getting all kinds of hype spite being the first game of their devs. Name recognition doesn't mean new ideas. A lot of the innovations ingaming are done by relatively new and unknown devs because they don't have a cash cow to milk. 1/2
When people see familiar names and faces that they have enjoyed content from in the past, they are more likely to give things they're unsure of a try.
I hope this explanation works.
@Tyler Wang: Name recognition isn't about big companies not trying new things. It's about everything.
Like would you be interested in this new kung fu movie if no one you knew was in it, or would you watch it just because Jackie Chan or Bruce Lee is part of it?
I'm gonna have to disagree with the whole name recognition equals new idea thing. Fact of the matter is that big companies usually stock to the same formula and it is often times indie games that dare to try something unique and new.
Never doubt Kojima, he always delivers.
I guess your low expectations will backfire and you'll be surprised.
Looks like havent even read any of interviews and already judging gameplay aspect, shame on you.
@Nos Rin: Name recognition exists for a reason. Who would you bet on? A drunk hobo tripping on his own legs or a drunk boxing champion? Maybe that drunk hobo is the unknown prodigy that will change the world of drunk boxing but most likely is just a drunk hobo.
@Teruo Hirai: I agree with your last comment. name recognition makes it more likely for people to try new things, instead of it was just some indie game.
you know what I loved about the terrible MGS2 though? swinging a katana around with the joysticks instead of just buttons. PURE. JOY.
also zone of the enders had great flying mechanics too.
im just sad that MGS V (which I never played seriously or gave two shits about the plot. chicken hat all day, fite me.) wasn't finished because Konami were dicks and the sequel they made. WHAT THE FRAK IS THAT?!
also who shoots an arrow at an enemy two-five feet away? through a fence? uhg.
In general I think Kojima is like a famous chef who proved his valor in the past. If some nobody makes a weird looking dish nobody would care but if a famous one did people would be more likely to give it a chance.
A game that seemed to mix surreal horror and scifi was The Evil Within 2 exactly because they don't happen in the real world but in a kind of virtual world created by merging minds. We can only speculate if Kojima will pull something like this or not and if he will succeed to do it right.
Personally I would rather have Silent Hills, I'm a fan of the franchise, specially the first game of the series and in case anyone here doesn't know they have nothing to do with Kojima. I think crazy stuff work better with supernatural, this one seems to mix with scifi instead.
On Silent Hill you can't see the creatures until they are close due to darkness/fog and as consequence you can't see much scenery either. In DS you can see the scenery just fine but the creatures that are invisible unless you use the device. Feels like a blend of MG and SH mechanics.
Am I the only who was not interested in DS but got more interested with this last trailer? The first trailers were crazy and I know Kojima likes to troll people so it could be intentionally misleading but this last one seems to have some game mechanics that seems like a different take on Silent Hill
@Jo Pereira: You have a point. But i keep seeing peasants being impressed by whatever their corporate overlords tell them to be impressed about all the time, so i suspect he might be serious.
the delivery dude fetus is also his clone with his memory intact every time he die the fetus take over and rapidly grow up thats why he appear naked sometime.
The thing about Death Stranding is that it's MADNESS! I just want to see what's next. It's just glorious insanity. Drakengard Ending E levels of madness and I want to see more. It's not for everyone, I'll give you that. But I'm just waiting for it all to be a ploy to summon shub-niggurath.
We should not treat Kojima like Lars von Trier and just act like being pretentious and artsy is OK when it is him doing it. But with that being said though, I like the philosophytype stuff and surrealism Kojima is going for. So I am hyped anyways.
I like Kojima and the games he made, but that doesn't make DS any less pretentious. Which I would not even mind as long as it does it come at the cost of gamrplay. Kojima is first and for most a game developer and we should hold him to that standard.
I'm with Jo on this one Andrew. While death stranding looks amazing, it is a game not a movie. If the game play sucks then it doesn't matter if the graphics are amazing. It is still gonna be a shit game.
@Andy Willow: Also, wow wow wow... Konami did like all of the wrong things, Kojima or not Kojima. Konami is like a factory of doing things wrong. The only way they could do things more wrong is if we somehow invent new wrong things for them to do wrong. And somehow they'll still do it wrong.
I'm right there with you, Jo. "Artsy Bullshit"... And heavy grade bullshit too, the kind that you make just because you want people to think you're deep.
Like I am not saying Kojima can do no wrong and that everything he does or is going to do is good, I am just saying that DS tickles my fancy and I have yet to be disappointed in him.
@Cloud Hiro: and just because you like them does not mean that they are.
Metal Gear Solid 1 was great. MGS2? was trash. the gameplay was great but the story? utter trash.
@Andy Willow Policenauts, snatcher, Zone of the enders, Boktai, Castlevania Lords of Shadow... Honestly I loved every single game I ever played by Hideo Kojima. Just because you didnt like the rest doesnt mean that they are not fantastic.
I also think it is better that Kojima gave a reason for the way quiet dressed than just most games where they give zero reasons and almost have it as a expectition that women dresses slutty in video games. Better they give a reason even if the reason is pretentious than to just be a lazy douche.
The world of death stranding personally interests me a lot. I really like surreal world's and creatures. BuT I do agree with you that DS looks very pretentious and artsy right now.
i give kojima a pass til i play the game and i hope for all hes art bs which it is.hes at least not giving us another battle royal or zombie mode or destiny 2 1/2
I don't think it would be a 'roast' kind of situation, but I do agree with everything else. We know how pretentious Kojima can be, thanks to the Quiet situation.''HAH, see? she's not barely clothed because of fan service, but because she needs to breathe, feel bad now? told ya''lol
You're dropping some serious truth here! I'm so sick of Kojima being foisted as this visionary. He made two good games, the rest were pretentious shit. Konami did nothing wrong.
We have a dude who is stuck in some post apocalyptic wasteland doing deliveries of human bodies and god knows what, chased by literal ghosts of manchildren with fetal cords while his form of detection of said ghosts is fetus powered radar.