A lot of MMO's tend to have the enemies not aggro on you if you're to high a level unless you attack them first. Sure, some don't and can have amusing situations due to it
@NekoiNemo Well in their defense Tolkien DID say that being constantly influenced by the will of Sauron causes orcs to be constantly aggressive and hostile beyond reason and to the point that they would all kill each other if Sauron didn't push them to go fight with Humans, Elves and Dwarves.
I'm torn, because the more 'realistic' RPGs really should strive to avoid this, although few do. And at the same time, it's incredibly satisfying to go through an older area when you're massively more powerful and just destroy the local bad guys in seconds.. and even moreso when they DO vocalize it!
@NekoiNemo: To be fair, just living in Mordor is a constant life-or-death struggle, only the captains are slightly safer, and considering that getting the last blow on you is an instant promotion, it's not that much of a stretch...
@Albert Johfur Not quite the same. Tons of games do that. But no matter how leveled up and infamous you are, all of those low-level grunt orcs will still go ahead and attack you out of their own volition and scream insults at you.
Now that I think about it, didn't one of the Sacred games have a mechanic where if the enemies were much lower leveled than you, they just dropped dead on the spot?
Yeah, Earthbound was great, since it actually rewarded you with not just running enemies, but it would skip the fight entirely and just hand you the rewards and drops.
I sometimes if its an option like to return to earlier areas just to juggernaut through enemies that I once had to avoid or had trouble with for the pure joy of it.
Despite heavily butchering Tolkien's work, the Shadow of Mordor/War duology deserve recognition for how their gameplay manages to avoid this. It's satisfying when you "brutalize" an orc officer after becoming infamous enough that it causes all the other orcs nearby to flee in panic.
This was one of my main gripes with Skyrim. I love the game, but the rubber-banding and the amount of suicidal bandits with fur armor and yet using ebony weapons got really annoying by the end-game.
Did this one or three times. Back during wrath of the Litch King I found the need to go back to Quel'Danas to farm some of the ore that spawned there to finish leveling my engineering skills on an alt.
I'm honestly not sure what the bigger of two evils between that and autoleveling. Simply dim suicidal bandits might be better than those weird freaks of nature that wear dirty rags but can stab a God Incarnate to death with a rusty knife, after all.
That's something i wish games had, something like a 'morale' system. If you are too powerful in comparison to the enemy, or if you've already killed too many of the enemies allies, they should flee from you.
"So when your Avatar of Death incarnate walk around mounted on a T-Rex while holding Excalibur in one hand and a BFG 9000 in another..." I TOO enjoy playing RPGs as Teddy Roosevelt!
Feels like the first Mount & Blade when you had an army and bandits still would play it tough. Still happens on occasion in Bannerlord. Or in The Division, you just wiped 3 or 4 dozen of men and they still think another dozen will do the trick.