“Video games” is a very broad term since it just means a game played on an electronic device through a video. Kinda like how a game can be D&D or football but the two have very little in common. Some games are all about doing stuff while the story is unimportant while others are interactive stories.
@Maria Ramirez; Pretentiousness is not synonymous with intellectual. Also, it's a game, we want something more stimulating than 'push forward and occasionally hit a button'. It can be as artistic as it wants, you AT LEAST need as much as a visual novel with options that mean something to be a game.
What is even "intellectually challenging" about it? It's quite a standard "the hero starts beaten and humble, grows up and improves, ends up saving the world and even obtaining omnipotence but then gives it up for unclear reasons" story. So very innovative, much challenging.
"Senua returns in this brutal journey of survival through the Psychological Horror, Mythology and Story Roch Torment that is Viking Iceland."
I didn't like the look of the first game. So I'm giving this one a hard pass.
I am very open about my distaste for games without little gameplay. Of course, people may play anything they want, but I'll skip it.
Imagine a chess player being asked to watch a cutscene every time a knight moves, or read a novel about the White Kingdom and being called "dumb" if he refuses.
Maria Ramirez
7 months ago
This strip is an example of a weird pattern I’ve noticed in this comic. It’s Jo’s strange aversion to intellectually challenging art. Like if “walking simulators” are too pretentious for you, wait until hear about the movie “My Dinner With Andre”. They mostly just sit!
On the flipside, a game that gives moderate graphics and massive time sink in a sandbox would be Airship: Kingdoms Adrift. I've got 20 hours into it and the game has opened up with a "Do ANYTHING you wanna" with it. From, like, a Single A studio, and half the price. Gameplay trumps graphics, man.