Valve fixed it but added another bad feature: in DotA 1 if you try to move tangential when pounced, your hero moves circumferential. But in DotA 2 if you try it, your hero just stays in place. I still can't get used of it =(
In DotA 1 there was a huge problem with slark: he had soooo tiny click area, so I missed half of clicks on him and couldn't stun, damage, slow, etc. him, while he was killing me or my ally...
One of my most loved heroes. I spent about two weeks of everyday dota playing only him with average stats like 15 5 10 and at least 50% wins =)
I'm looking forward for him!
When first item on techies is made, I'll buy it and put there a gem "gem carriers killed", mu-a-ha-ha! Those hg mines do it.
I already dread the day Techies will be added. I can already see I won't play nothing but Limited heroes, Ability draft and Captain's mode/draft for a month probably so I can avoid them. :D
[url=#user_comment_342400]@tuvarkz[/url]: While you may still call them that, their actual names, now, are "Lyralei, the Windranger," "Tequoia, Nature's Prophet," and, "Ostarion, the Wraith King." If you go into it expecting exactly the same lore, you're going to be sorely disappointed (and though I suspect many people(cont.)
At least some stuff still remains from the original, we all still call Windrunner, Furion, and King Leoric the Skeleton King (Volvo GIFF). By the way, seen the ally phrase TB has to aiushtha?