@GK By having another two out of the frame. possibly in hip holsters or something. Jane's hands are a bit too small to hold two of those in one hand... or are those pills a bit too big? hard to say.
@GarketMardener It's a nerf since you have less burst damage and need to use skills twice as much to arrive same result. Most skills would suffer if received same treatment.
Late game is mostly about remotes anyway since you usaully don't have time to create a trap that may not even find a target.
I'd like to point out that Jane's TF2 class was Soldier, she fired a bazooka at the ground just to jump on a regular basis. Add in that she's apparently dating the Demo-man of the group. Techies ain't got shit on her dmg resist vs explosives
See if the techies didn't blow her up the first time those mines might've worked, but this time she has revenge-induced resistance(plus natural Jane craziness) and now they're going to get patched hard. >:)
I've played with a Techie player right after the patch and he still got a good amount of kills. It all depends on thepreparation and the willingles of the enemy team to ward. If they are too lazy they will fall into obvious traps. Also I've seen good Batrider/Techies combos.
It's funny that people who don't make the comic still think they know better what games have to be the topic of the comic.
It's also funny how Technature posts only on comics WITH Dota 2 content but always missed the non-dota stripes.
Yay, another Dota comic. Please, keep going, it's totally a good idea to focus a general game comic on a single game for large amounts of time, wheeeeee.
I think techies was more about "gameplay change" then a nerf, i guess they just need to me smarter taking care of mines... BUT I SURE LIKED THE DIRGE' NEW AGHANIM
Techies didn't get exactly broken, they do twice as many mines, but with the same total dmg, ALTOUGH AN INFINITE AMOUNT. Not making them detonate on defusing is of course the most important and it's been long awaited as melee heroes were in unequal position on this.
Shadow Fiend was nerfed by Eul's range getting cut quite a lot.
Lifestealer is overdue to come back, and it wasn't really the kiting that put him on the benches, imho.
BH nerf was overdue. A team winning with BH was snowballing uncontrollably.
I agree with "Good patch" conclusion, but not all the reasons that led to it.
Gyro is very far from garbage, the rocket barrage nerf isn't really much of a nerf, he only lost 30 dmg from the nuke, it's just one auto-attck, the early ganks will be the same. Ult not piercing BKB only nerfs end game
also dont underestimate the infest ancient ability.
remember compared to chen's controlled ancients that move at a snail pace, an infested ancient is gonna be just above average in speed. coupled with the fact that they're magic immune with some abilities of their own. also ancients hit hard.
well bat got a pretty good buff, along a new aghs. also gyro is still pretty damn strong with flak cannon, with enough farm supports melt in the background. only his early aggression is weakened.