@Frid Call me insane, but I don't think the villain doing something counts as glorifying it. The whole point is that the act of the kidnapping and/or enslavement is that the act shows the bad guy is evil. That's like the opposite of glorifying it.
So the game starts off as a Mario-clone, which changes the goal from Save the Princess to Save the Villain from the Princess. Thus leading to a chase through other 2D-side games such as Mortal Kombat, Contra, and Megaman while the hero dodges the destruction Morgan left in the wake of her wrath.
Meh, I liked "Fill my hole, Superman" moment. Very touching and hilarious.
But jokes aside, glorifying women kidnapping is bad, don't do it. Slavery was also a tradition for a long time.
It's sad when traditions become cliches. The whole princess kidnapping thing is part of many countries' traditions and tales, and most people now just go "omg so cliche im such a hipster look at me".
@Raxyz yep. No sane person is against the eyecandy, but we expect developers to be just as honest about it as us, and not make up bullshit excuses everyone knows is jsut that: bullshit. Like how DC explained away Powergirl's suit. We're straight men, not intellectually retarded or handicapped.
Like Kojima and that semi-naked gal. He tried to say "There is a mening to it." And there is, but they themselves made a major plot hole, which means...
Now if you want to actually criticize you could, say, reveal that the princess got herself kidnapped intentionally in order to infiltrate the villain's lair and have her berate the hero for "rescuing" her before she had a chance to bring down the whole organization.
@Swagner: It's certainly lazy and intellectually shallow to simply apply the label "irony" or "commentary" and expect it to excuse the use of a cliche without otherwise doing anything differently from any other instance of said cliche.
Normally, I'd assume Jo's English to actually be good, so it surprises me when I see an occasional mistake. It's like his brain decides to ignore his knowledge of good English for a split moment.
In response to the photo notes: I think it's a commentary on how commentaries on video games tend to be much more trite and predictable than the source material. I.e. "we're doing the same thing but ironically" is more intellectually shallow than "we're doing this for fun" or "..for the first time".
At least cliches become cliches for a reason. Why do princesses get kidnapped? It demonstrates the villain's evil, it's reversible, and it provides a definite ending to the story. It's not meant to be deep, it's meant to be background.