Rest assured Jo, most of the real hardasses are already Gold rank or higher. SF is just the CS of fighting games, meaning that there are no scrubs other than ourselves. XD
And what's your Fighter ID? Mine's Raxyzz if you're even up for training with another "filthy" bronze. XD
I think OW being easy is a misconception. For me (35Y RPG/Strategy gamer) OW allows me to utilizes strategy to compensate for my lack of accuracy. It has more paths to success then CS:GO or SF.
@The Cheat: Soul calibur (up until 3, at least) was golden, too bad the sequels weren't that good, at least regarding the story mode and a few other things.
I've find it easier to stay motivated when I'm playing a very atmospheric fighting game like the older Soul Caliburs. Its like, "No, I can't quit now, Voldo almost has Soul Edge! Get up, Pillsbury Dough-Stripper!"
If a fighting game is too meta, winning it just feels like another assignment.
@MangoMaster4: Yeah, I'll admit, I've never played Overwatch, so I don't know how noob Mei is. I HAVE played plenty of Street Fighter, enough to know that Ryu is DESIGNED to be the starter character. He's got some depth if you wanna put the time into him, but he's the one they expect you to start on
@GratLurking: It is exactly the same, because Mei is the Overwatch pyro. The argument can probably be generalized more than this but because there is no actual real difference between how Mei and Pyro are implemented, the wording is the same too.
@MangoMaster4: Having not played Overwatch, the best I can say is this all sounds like basically the same complaints/counters that people always bring up when it comes to good ol' Pyro in TF2...
@DarkFlare EX: If you want to play her optimally, she is more complicated than that yes. It was never challenged that she wasn't more difficult than this. He simply said that if you didn't know the first thing about the game, you could always just follow the suboptimal W+M1 strat.
Mei is more complicated than W+M1 the nearest enemy. Mei is about ambushing and isolating the enemy. On the subject of Street Fighter, one should really start with Ryu first as SF games are designed around him. You learn Ryu, you learn how to play SF.
I could make a very long series of posts about this, because it's an interesting topic and probably the most important one in game design overall, but nobody really cares.
Isn't Ryu the usual basic level Street Fighter? He's kind of the Mei of the series, with everything you need to do most of the basic combat styles. He's boring but practical, honestly.