@Chronos Notashi: In SA2 only Tails and Eggman lost a portion of their rings when hit. All other characters (Sonic, Shadow, Knuckles, Rouge) lost all their rings.
The last Sonic game I played was Sonic Colors for the Wii. Aside from the obnoxious announcer whenever you made a stunt jump, it was pretty fun. But, no, they never dropped the lives concept, and still has the "get hit, lose all your rings" concept as far as I remember.
@Beastwolf: I still have Shadow the Hedgehog for Gamecube (personally, not the best game, but I feel it doesn't deserve some of the bad rep it gets. At least it's not Sonic '06 (yes, I said it)). You didn't lose ALL rings, but you dropped 10 each time whenever you got hit. And sa2 dropped 20 iirc.
I remember in Sonic games that after a certain point it would just drop a set number of rings. For sonic adventure it dropped like 20 around you, in sa2 I cant remember ever getting hit,Shadow the edgehog had almost no rings in most levels, in sonic riders I never checked how many dropped.
I just see lives in Mario games as a different score counter these days. Sure the original NES titles could get you if you didn't know how to do the damn-near infinite life trick (turtle + step = jumping all day). They fully expect you to max out the life counter in the newer games.
I think I remember mario games, both old and new, in which the 2-digit counter just reset to 00... But the 3D platformers keep counting.
They're still as useless as ever I guess, but it's hard to make a game like that. Now kids can play it, and veterans can see how fast they reach 99 lives.
I'd imagine the coins and lives in modern Mario games simply exist to give the player a reward for exploring. Even if they're inherently not that useful, grabbing a large stack of coins or finding a hidden 1up is still nice.
true, I was going to say, I don't recall loosing coins when I hit 100. I thought they just kept adding up, didn't rings do that? I know rings give you an extra hit.