@The Cheat
oh wow, I think you're right. That lower blue part looks like her shoe actually. I guess she wanted to make thing even hotter on the battlefield. ( ͡° ͜ʖ ͡°)
I have, surprisingly, found that the new Darwin's is super strong against pyro stacks. I ran a huntsman darwin sniper on hightower today against 6+ pyros and ended up annihilating them. Dragon's Fury is useless against that shield - it's the only thing it can't set on fire.
On the plus side, the 'Second Banana' is largely considered a straight upgrade to the Sandvich; 200hp on 10 seconds is more useful than 300 on 15, even if small health when tossed isn't as useful to your allies as medium.
I find that the Heavy also works well against the pyro swarm, assuming you are not being ambushed by them from all sides. There's a good chance you'll find someone trying to complete a Medic contract as well, so he'll pocket you and you'll go on an adventure together.
Honestly, the entire update has been a major plus for me, not just for the Pyro (though it does help, fave class~). Once the flood of people trying to game the system to finish contracts are done, we'll probably see things start to go back to normal with a nice population boost to boot.
The dragon's fury doing 75 damage to buildings feels excessive, especially given the firerate combo deal continues to apply, and they pierce. But other than that, the weapons are pretty well balanced.