Ahhh, Zacsi, but the opposite has also proven immensely successful. Fate/Grand Order is so F2P friendly you could literally beat it wiht just 3* Cu Chulainn, but the pull of waifu/husbando factor is SO strong that people whale literally thousands of dollars for it despite it
But that ofcourse, that means less profit in favour of a more stable playerbase.
And let's face it the vast majority of devs nowadays will always pick profit over playerbase health.
That or they would need to have a 1:1 conversion rate for every card in arcane dust.
That way your playtime is not invested in a deficit and everyone can keep up with the meta without
a fear of wasting time/money.
Honestly the only real thing they would need to change in HS is make old cards playable again. It's really fucking kills all the joy in the game to see your favourite card go out of rotation for a new season. At that point even if you can still play wild the newer sets are more OP.
I like playing HS, but that's mostly because I've been playing since launch and have collected a fair amount of legendaries. Thinking about those poor bastards starting now... no way. Not worth it.
The only way to truly play Hearthstone F2P is to start playing when Open Beta launches and treat it like a job where you constantly play catchup for every content update. And theoretically being really good at Arena means you can get something out of it F2P but good luck with that.
If only card games existed that didn't require that you just use whatever is new in order to be competitive...oh wait Minion Masters exists and costs less than $100 to COMPLETE the collection...or just 1-2 months of free2play casual time.
The problem is just as TouruZen says. It's a fallacy that it's a good investment even with the time thing because how many of those cards per 50 bucks is going to be actually used in the long term? Even IRL card decks of 50 cards don't cost that much, they cost 30 bucks max.
One of the main differences between Hearthstone and a real life card game like Magic the gathering. Is that you get a physical item that holds some value. You can sell a Magic the Gathering card and get some money back. Like say you open a foil planeswalkers. That is going to be worth at least $10.
Some sort of community card trading would also be awesome. I bet you have a lot of people who get awesome cards for classes they don't play and instead of dusting them, it'd be much better to trade a card with someone who got the card you want but who would much rather have the card you got.
I played after release for a while, bought the adventures, bought and farmed lots of card packs. Now my collection is nigh useless since those cards were phased out. I agree with Matthew, I'd much rather prefer an LCG model like Netrunner or Game of Thrones. (Though those have their own caveats)
The relative lack of value of digital objects which can't be traded or sold means the overhead in HS is just going to keep building, making the game less and less accessible to new players. This is a problem with all F2P games, HS is just an F2P game people thought was going to be "fair" at first.
My problem with hearthstone is that it boosters cost the same as MTG boosters. But with MTG boosters you at least get physical cards which you can actually collect. With hearthstone all you get is some digital stuff which can always go away because no internet/small indie company goes bankrupt/other
I wonder how hearthstone's new player experience compares to warframe...
In hearthstone you are scrub getting crushed by everyone
In warframe you are lost in space.
...warframe needs more tutorials
Well, those people probably haven't played any card game at all. They were probably drawn by Hearthstone's f2p nature and think that the game was balanced around that. Just please look at the competitive staples of every card game and you'll see it'll easily top a Hearthstone 50 pack bundle.
...who aren't 'used' to the ins/outs of HS yet. You'd be amazed how few people know that you can buy the adventures for 700 gold/wing. Past that there are a lot of people putting out FTP decks that require little to no dust/money to craft that can win.
I can see where they're coming from, but I'm definitely not among those who think it. I haven't spent one thin dime on HS and have quite an assortment of cards (as well as all of the adventures that are/were available). I've got an inkling most of the complaints come from newer players...
Would probably be better if they did it how Living Card Games like Android: Netrunner do. $30 gets you all the cards for that new expansion. Should be cheaper in hearthstone because no psychical items, so like $20 sounds good.
It would probably be cheaper to play Magic competitively on FNM, and at least in my opinion it's a lot more fun too. I had no idea about how expensive Hearthstone could get thou, wtf :o