Also, this is a stupid card game. Considering how idiotic the idea of playing a card game on a pc/phone is, I'd still prefer to see cards. For flashy flashiness and cool visuals there are normal games )
Eh, in mobile app 'Potion Maker' it works the same way. You dropped something yellow first - it's stamina potion. Dropped something blue - it's magicka potion. Something red - it's health potion.
Don't know anything about green potions though. I think Morgan follows Tirami's advice on those ones.
Oh man thinking about special animations for special win conditions made me sad. Hearthstone has so much potential to be visually appealing in that sense. Killed by fatigue? Make the heroes get visually fatigued, while fatigueing. Killed by a fireball or something similar? Heroes bursting in Flames!
Blizzard doesn't think it has to cater to it's customers. That's pretty much why anything that gets asked for by players gets shot down immediately. The only time Blizzard changes anything is when they start losing money.
Reading between the lines I think the real question asked is:
_but WHY is Hearthstone the leader of the market? WHY does it get away with being expensive?_
And unfortunately the completely unsatisfying answer is: "because blizzard and snowballs, yo. Capitalism isn't merit based."
Funny fact, german paliament will discuss to require full age for games with ingame sales AND requiring games with real money random loot to follow the goverment contract for games of chance which basically means pretty much anything about loot boxes will be forbidden.
Heartstone? A leader of collectible card game market? LOL! Have you heard of a little franchise called Magic? As in Magic the Gathering? Also available as an online version in Magic: Online. People pay literally thousands of dollars to make a single good Canadian Highlander deck.
What if video game health potions were made the same way... but with something to dye the drink red? Like red food colouring, red paint, blood, or, even worse... strawberries?
@Milokot: That doesn't necessarily HAVE to be the rule: Dropmix is incredibly fun, and collectible, but perfectly fair because the point of the new cards is more fun remix tracks and combos, and not making your deck more powerful. Probably the best CCG model I've seen in a long time.
Blizzard relies on legions of fanboys and its marketing team. Its games are inferior to their competitors, yet get more players simply because of marketing and fanboyism.
Non-Collectible Card Games are best ones, but sadly you sacrifice "progressing" for fair gameplay, where everyone has the same options without spending a dime.
"Was 3 months not enough to give it a nice animation or they looked at it and thought "this is fine"?" But why bother? Game is insanely popular, Blizzard same as Apple have their rabid-fanboi clientele which both look more like bad religious cult than healthy consumers.So why spend more on devtime?