Oxygen Not Included is a game of knowledge, not skill.
Grow food (Mealwood is fine), make oxygen (use geyser water!) and add cooling (Wheezeworts, AETN or Steam Turbine). Stick to 6 or fewer dupes as a newbie!
Once you learn it it's like replaying a puzzle game you already solved.
Very sandboxy!
There are people who made it to 475+ cycles. It's just time to admit that if you don't like games like this you have become the old grumpy guy you used to make fun of for not liking your games when you were younger. Step aside old man. *Fortnite default dance*
@Teruo Hirai I believe TotalBiscuit once defined a game as something that you can *lose* at. That definition pretty much excludes "walking simulators", while letting, yes, Tetris and other games to actually count as games.
@Ian Urion games with no win condition work for Tetris, space invaders, etc where the reward is a high score and if you are skilled you can consistently reach high scores. This game on the other hand sounds more like gambling where you never win in the sense that it add too many random factors.
it's pretty fun but you do need to play until you can start with an idea of what you're doing long before you start truly forming your base. Thanks to watching Northernlion my first real colony did great until the exposed wiring killed my decor rating, slowing driving everyone mad
Why play a game where there is no 'win' state? Stressing out until you inevitably lose isn't fun. Do other people find this fun? I mean, life already does that, go play life for a while instead and it's free.
I'd say similaire to their previous game Don't starve. All resources were limited too. But ONI is just got that extra layer of complexity.
Also it's a singler player game, so you can't blame your friend, when things goes bad.
Awww, and you forgot: Someone WILL pee in the drinking water supply. And later on: Rockets. Some misbalance in your power grid will lead to steam stalling in your pipes, cooling down and breaking them over and over again.