Seriously, the MN9 hate is pretty much that. Some of the graphics looks weird in 3D, specially when the game zoon in on characters during cutscenes... and... dunno, Some people think the dash is the only move you have in this game... and that's it. You never see a real reason why the game is "bad".
@Eddmario I think if they had stuck with 2D art people wouldn’t hate it as much since it would give a more Megaman feel to the game but another factor is the hype since people were starved for Mega Man and the game didn’t deliver what they were expecting. Gunvolt franchise was well received.
I have heard about it having broken controls and sloppy mechanics like some old games...yet Crash Bandicoot became popular *cough*...but that was expected back then. Seems like a case of made for an earlier decade. If the cost goes below 20 bucks I might check it out first hand.
I actually never got the hate for Mighty No. 9.
Bought it myself and other than it being pretty difficult right away I didn't have any problems with it.
Another 40min review on the game, from someone who 100% cleared it + read the novel. It could have made sense, but there were dumb decisions : https://www.youtube.com/watch?v=XhulaUqpWPQ
If anyone is wondering just what went so wrong with this originally very-promising-looking game, this review video from Matt McMuscles sums it up rather well: https://www.youtube.com/watch?v=YuRl_AOe57w
@nicolas Honestly I thought Yooka Laylee was fine. needed some polish and the worlds needed to be a bit more compact to reduce aimless wandering looking for way too spread out collectables but its exactly what I wanted for a Banjo Kazooie spiritual successor.
The big problem I have with this is game is I thought it was a new take on Sega Nights. I wanted to be playing the Top Hat guy saving the world like you did in that game.
Indie spiritual successors seem to be extremely hit or miss, don't they? For every Shovel Knight or Axiom Verge, there's a bunch of Yooka Laylees and Mighty No. 9's that get tossed into the trash heap.