@Jonathan Smith
Reminds of how the LOTR adaption plays it off like a joke, but in the book the reason Sam is given a "magic" Elvish rope is because he kept lampshading how they should have packed rope ever since starting the journey (and mentally kicking himself for forgetting it).
The Indiana Jones ones I find generally made sense. Most of the locations that had traps were either simple ones 'Step on thing, ceiling starts falling' .. doesn't need a lot of mechanism
Or for the ones which did have a lot of traps, they actually had people guarding them who could maintain them
-continued: those Indiana Jones wannabe games and level designs are eyeball rolling moments. That said if its alien tech or insanely advanced then you can argue it had self repair features like in some Zelda games and JRPGs.
yeah it comes down to how reasonably realistic they are being, some ancient stone lever systems could still work, water screws, and what not provided they weren't exposed to certain elements like salt or had metal parts that could rust. But some like in Tomb Raider and games that ripped it off...
-it's also the *exact* same day that everything apparently naturally starts falling apart! It's all so incredibly convenient that it works out that way.
Just once I'd love to see the MC get to one of these massive puzzle machine climbing frames and it's just like.. broke. Shoulda brought a rope.
The Tombraider games were the worst for this for me. Like, doubly so because not only have these incredible working deathtraps and ludicrously sized climbing machines somehow stayed intact enough for Lara to climb them in the modern day...
-depending on the circumstances like weather, earthquakes and so on- more rubbel than a building.
Now take roman concrete - that stuff is build to last.
100 years, just beginning to settle in for that stuff.
All our tech and construction is not build to last - it is build for profit and so most of the time it is produced with the cheapest ressources and the cheapest work force.
I mean look at modern concrete - fast to produce and to build with but give it a 100 years unattended and you will have
Well, this is not exactly right to compare them. Most commercially available tech is built to last a certain time, then require replacement, in order to maintain demand. It wouldn't be profitable to sell that which cannot be sold again. If designed to last, it will be fine for 5-50-500 years.
And cars? Cars should be a treasure trove of resources. Lots of metal plates, scrap metal, rubber, glass and plastic. There should be such a thing as a Car Door shield. The occasional car seat sofa and chairs. A table that is a car hood or trunk with wood legs. More car parts.
One of the things that bothers me in video games is skeletons. You've had a nuclear holocost. I get that lots of people died. But why do people move into a building, but leave the skeletons in place? This bothers me even more when Bone is a resource but you can't collect skeletons.
Reminds me of how Mythbusters confirmed that the jungle traps in Raiders of the lost Ark (except the giant boulder) can be maneuvered like Indy by a physically fit human being, but doesn't adress the question of how those traps still work in the first place..