Nitpick here, Portal was actually NOT an Valve project originally. It actually started life as a student project(sadly, don't remember the name)that Valve saw the potential in, and hired on the entire team to eventually turn it into Portal.
While Puzzles can be fun - if I wanted hours of frustration then Real Life (tm) is more technically rewarding, even if game progression is on the slow side.
While Puzzles can be fun - if I wanted hours of frustration then Real Life (tm) is more technically rewarding, even if game progression is on the slow side.
Yeah, I'm very confused. People absolutely loved Half Life 2. The physics puzzles were pretty great at the time, and there was cool stuff like the Antlions (Tremors? Neat) and then getting to control them, and the gravity gun..
Like, the physics in HL2 were pretty amazing at the time
HL2 was a hit and it's physics puzzles were interesting through whole game and 2 more Episodes.
"Portal twice as long" - was Portal 2 and it was a hit.
HL:Alyx - is a HL3 in all sense but story (since its a prequel),
I see where you were going, but you arguments aren't based in reality.
I'd say Breath of the Wild and Genshin Impact are probably the next big step in innovation. Both are huge open 3D worlds full of nothing but puzzles and navigation challenges, and people love them! Would be very hard to fit that kind of gameplay to the world of Half Life though.
Valve's main focus has been on developing new tech for gaming. HL1 was a tech demo. HL2 was a tech demo. HL:Alex is a tech demo. HL3 didn't happen because of bad blood inside the company and they choose to do Alex to avoid bringing it up again.
You said it yourself before: Half-Life 1 sold storytelling, Half-Life 2 sold physics, Half-Life 3 will only happen to sell VR. The series lives off of perfecting new technology.
I get that Valve wants to innovate all the time - it's a big part of what made them famous, afterall - but at the same time, sometimes people just want to play the game. they just want closure.
Though it's been so long, that releasing anything less than groundbreaking would probably backfire.
i always saw the half life serie as a "tech demo" of what can be achieved at the time, where other companies have cold feet and don't push forward too much, half life comes and set the bar
but if there is no higher bar to set, no innovation in the tech, a new half life has no meaning