@cronft
What if two middle panels of new version got removed?
Open chest success - open door fail
Close enough to keep the reader's mind on "open stuff with a key" concept.
perhaps a mix of both was better
opens chest > leaves cave > in front of the house searches the key on his pocket > remember chest
the redo lacks the punchline, since when i looked at it originally i did think? wats the joke? since at the end it lacked any kind of punchline
Original version:
*Man comes up to a door
*Man searches for something
*Man remembers locked chest
If I had to guess, I'd say the joke was "adventurer returned home from treasure adventure, but forgot to get actual treasure". Key would not have come into my mind at all.
i might be the odd one, but i think the redo one does explain the joke worse
while the previous version he goes to the house, tries to find the keys and realises what he used them on a chest he opened previously explains it better
I agree, the final version explains it better, since it gives more info with the "open chest?" prompt, and the number of keys in the bottom. On a related note, he should have put his house keys as a "quest item" (or "key item"?), to avoid mixing it with his expendable ones...
It can actually make sense in a way. For instance it is pretty logical mechanics if a consumable "key" is in fact a blank, which can be ground to fit particular lock as a one-way conversion.