@Shareazu Are you sure we're talking about the same game? Clerics have Guiding Bolt (4d6 damage, average 14, and all attacks have advantage against the target until your next turn) and Inflict Wounds (3d10 damage, average 17) at level 1! Most other classes don't have that sort of damage!
@Shareazu: The same quadratic scaling applies to Clerics as arcane casters: pretty underwhelming first few levels, then they start getting AoE spells, debuffs, and insane party buffs. To put bluntly, arcane casters are the main force of the party, divine casters are the force multiplier.
Krullness
over 1 year ago
Diablo 2, on harder difficulties. Oh look and elite immune to physical enemy when on a barbarian or immune to magic when on any of the casters. Act now as an added F you we'll mix these 2 in a batch of the succubus that can curse you with full retaliation damage so you kill yourself.
@Shadi Afifi Clerics are powerful in 5e? I don't know how they are now. but back in the release they sucked, they just casted bless and healed, but that's it.
I agree with the ranger part, rangers always got the short end of the stick in every edition of DnD
It depends on the setting's mahic level and depth of pockets. If you can kit out your non-caster with good magic gear they become perpetuum mobile of destruction. While casters are limited by their spell slots.
Maybe Angie should have gone Paladin to at least mitigate the physical damage resistance issue.
But yeah, spellcasters are pretty OP in any edition of D&D. The question becomes whether your puny 1d4 Hit Die Wizard lasts long enough to become a spellcasting god.
> Werewolf
> Damage Immunities: bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
> Skeleton
>Damage Resistances: piercing
Neven Niksic
over 1 year ago
(2/2) I don't recall a lot of video game characters with a speech impediment. Baldur's Gate has Khalid, while some female character in one of the adventure games from the 90s can't use the R sound properly. That's literally it, as far as my personal knowledge goes.
Neven Niksic
over 1 year ago
(1/2) Having played Baldur's Gate some time ago, all three lines in the second panel sound vaguely familiar. What I like, however, is how I instantly recognized who says the third line just because of stuttering.
If you only have one weapon, in a game styled after classic D&D, you're doing it wrong. Every single character should be carrying a dagger and a sling at a minimum, on top of whatever their primary weapon is, plus a mace or club if you have the carrying capacity. Also oil and fire.
Also, there a few special arrows in the game, like acid arrows, Arrows of detonation (fireball arrows!), arrows of dispelling (removes spells!), etc. Don't lose hope!
Well it's D&D afterall, wizards are always op.
The job of the ranger or any other bow-wielding character is to focus on the more fragile but high-damage enemies, like wizards and archers, or clerics and the like. If you hit someone while they're casting, it might interrupt it.
Yes wizards are op. You should try berserker barb in 5e not really that good, but very powerful in BG3 and get THE BEST CLASS SPECIFIC DIALOGUE OPTIONS!!!!
I mean...Final Fantasy V, which predates Baldur's Gate by several years, was remarkably balanced in its classes. It's very rare where you don't have a job that isn't suitable for a fight. There's a reason people play a "traditional" locked Four Job Fiesta every year...