Also I understand that it's not mandatory to use the instant-leveling, I can go about just playing normally. If anything there will just be a few less people questing in already empty zones.
Ellietrap
over 10 years ago
it would just feel broken like a private server with insane instant-max level rates. I already think WoW's too easy lately. I miss the old grind as opposed to feeling like everything's given to me. I still play to see how the lore advances, though. Even though I complain, blizzard stills gets my $$$
Ellietrap
over 10 years ago
I'm not particularly a fan of the 'instant 90' thing. It's not particularly hard to level as is, can easily get to the cap in a week without no-lifing it for 16 hours a day. 5-6 hours a night and I had my priest to 90 in about a week. I am glad they're making it fairly costly though, otherwise
Also leveling from addon to addon is the most annoying thing ever as every single character is forced through exactly the same content. You can have 11 classes per faction. Makes 22x the same boring shit as a worst case. It should be optional and it's job be to provide background story. Not harass.
WoW: Leveling is a broken concept as it just doesn't work in any way. In wow it failed to be class specific = always the same boring sh*t and also failed to teach anything about classes and their roles. Per addon increasing cap = takes longer to catch up = let's make it easier and faster = shallow.
I recently leveled a Death Knight to 90 so I could dungeon with my friends who play Alliance. Even when piled high with heirlooms it took me about two weeks to get from 55 to 90 so I can certainly see why some people would want a short cut.
>implying...
numbers aren't made up
it's always just about the other classes
user has understood any class at all
anyone cares for flame
any non-US blue is worth more than a copper
the DEVs are reasonable or know what they're actually doing at all
I actually like leveling up. Of course, within certain parameters. Harder challenges means huge XP bonus? OK. Every mission gives measly XP? No. Quests? OK. Repetitive quests on same dungeons? No.
That kinda kills most MMO, but not all at least.
@Lesták Gábor: if the meta changes after a nerf, it's not a meta. Meta changes when people start running decks specifically to kill the FotM, then decks specifically to kill the FotM killers, etc.
Funny how similar this is to the hearthstone gameplay. I guess it's meta like that.
Except in hearthstone the class/deck is already OP, 50% of the players play only that to climb ladders, it inevitably gets nerfed than a new FotM gets picked.
(at) SteventheSlayer
Speaking of Heroes of the Storm do people typically get the betas from the official Beta Profile site ("BETA TESTS I’M INTERESTED IN") or have they been handed out at events or something? So far I don't believe I've even gotten an email noting the noticing of my interest :p.
[url=#user_comment_346513]@SteventheSlayer[/url]
Speaking of Heroes of the Storm do people typically get the betas from the official Beta Profile site ("BETA TESTS I’M INTERESTED IN") or have they been handed out at events or something? So far I don't believe I've even gotten an email noting the noticing of my interest :p.