Honestly, I do think the roller is fine.It's really more of a surprise weapon., where if they can sneak up on someone that's unaware they can pancake them. Better TF2 analogy is the Spy, really. But if you take advantage of the vertical of the maps, or remember to ZL to Squid, you can easily kite it
.. and the guy that used the charger during their stream was markedly better at using the weapon, showing off it's capabilities a lot better then what the NOA team did. If you have the patience to sift through it, it's worth checking out. Dude was a beast with it...
One thing to keep in mind, is that I think it was the same guy that used the charger during the treehouse whenever it was used, and he was honestly pretty terrible at it. I took a look at the Japanese version of the same stream (since they had a stream going on during the global testfire as well)..
Oh also. Rollers are probably the best weapon in Turf Wars, but I can attest that a team of 4 rollers doesn't do as well as a team of 2 rollers and 2 gunners.
Don't let Nintendo fool you. They don't know what the Internet or Competition mean. This game will be released as is, there will be no post release balance passes. You will "have fun" with this "toy" of a game. It will be enjoyed like Mario Party, WiiU Sports, and Mairo Kart.
@Alejandro Kaito Calderon: None of those things show an understanding of balance. Look at Mario Kart or Mario Party and tell me they understand Balance without being a huge liar.
Rollers are probably the best weapon for Turf Wars mode. Things will probably be more balanced in the Territory Control mode though, the one they advertised as being the proper competitive mode. People with the sniper-gun can get into position knowing the enemy team needs to come through that area.
The game is insanely fun and rollers are far from being OP. They do cover a lot of ground fast, but splatters can do the same job almost as fast as a roller...
@Alejandro Kaito Calderon: How many arena FPS games have been developed in-house by Nintendo? It's like asking Valve to develop a JRPG, sometimes these things just aren't gonna work.
Oh, and one more thing, if i HAD a Wii U, I would NOT buy this. Nintendo and multiplayer doesn't really go well together, especiallly since the luck factor is so damn big in their every attempt at multiplayer.
Still waiting for a Trauma game to consider the Wii U.
http://games.dailymotion.com/video/xw08fg
It's all I got to say about splatoon. While it might be fun, there were lots of minigames with this idea.
So either Splatoon will feel like a giant minigame, or Nintendo will have to make some multipayer cliches to keep people interested.
@Zero: what? console maker, major game developer, owner of two major competitive franchise nintendo? yeah you are right there is no way this game could be balanced
1. Walk backwards
2. Aim at the roller
3. Hold ZR.
You could also ink a wall and hide, turn a corner and go squid form to get around them, stop and jump if they are chasing you (you'll jump over them), or if also playing a roller, face them, aim up, an mash ZR.
Hey guys, I found out the secret to beating rollers.
Walk Backwards.
Seriously, Rollers are only a threat if they take you by surprise. I splat at least twice the number of rollers I died to, and more than half of those was just cause I didn't see them.