I think Nr9 is heavily inspired in the latest RockmanXZero franchise, where there's a lot of exploration (MetroidVania style) and movement is much more complex (not half as hard as MeatBoy, but it's harder than the old 8bits). So it's not just the old formulaic gameplay, it has some replay value.
Maybe it's because I never boarded the hype train that ended up running itself into the ground, but the M9 trailer looked promising to me. Nothing groundbreaking (from what was presented in the trailer), but it seems like it'll be worth playing at least.
I've never had any strong feelings one way or the other for the Megaman franchise. I do recognize it as a very iconic and influential 2D platformer. The only Megaman game I've played to completion was an early entry in the Zero series (I forget which one exactly) and I enjoyed it.
I'd take a look at where the Megaman series ended, not where it began. MMZX Advent, which had many more play elements to consider than just jumping. To a point that its difficulty was criticized. What really hurt the later MMs was that they were only on the Nintendo handhelds.
You're overthinking stuff Jo. First of all every genre of the game will always have their own control scheme. FPS will always have WASD, scroll and numbers to change weapons, Q and E for stuff. What's wrong with jumping and shooting? Mario did that and no one complain.
The style of underwear Angie is wearing is my favourite, and IRL you have to have just the right body to wear them 'successfully'.
All that's needed here is just a hint of vulva and I'll be done. ;)
@Harminder Gill poor Squidward. There were another squid invader before him.,, http://nintendoeverything.com/wp-content/uploads/splatoon-illustration-2.jpg
@Jo Pereira: From a $3 million game? Dude, last I checked, Star Citizen had about $75 million in crowdfunding. Now THERE'S a complex game. $3 million doesn't even start to give you what you define as complexity.
It seem as if Squidward / Handsome Squidward will be in the dlc pack.
Side not having Squidward seems to be a good idea for a new story arc.
It could be him gaining an army and he has to be stopped splatton style.
Mighty 9 is being ported to a lot of platforms, and it isn't as easy as "copy-paste"-ing into another platform. It costs money (sure, it doesn't cost as much as making several games, but it's still expensive).
So comparing with Bloodstained is meaningless, since its budget is literally 5 million bucks. MN9 is, as far as I know, not publisher-backed. What you see is the REAL cost of development.
@Nuuni Nuunani @Hyperstar96: http://www.polygon.com/2015/5/12/8592901/bloodstain-kickstarter-castlevania-reboot
Bloodstained costs literally ten times as much to make as the kickstarter raised. The kickstarter was simply to check market interest. Games are *expensive*.
@Hyperstar96 Compared to Mighty Number 9? "It will cost a million dollars to make the game, but if you pay three times as much we just might put it on conesoles and for three times that we will let you do 2-player for a single stage" Bloodstained already has full two player too.
@Nuuni Nuunani: You really think Bloodstained is a better example is good stretch goals? "It'll cost half a million dollars to make the game, but we might port it to Wii U if you give us six times that much."
Then months after the kickstarter ended they started going around asking for even more money.....And looking at the content it hardly looks worth what is being asked. Especially compared to other kickstarted games like Shovel Knight, Bloodstained and Yooka Laylee.
Things like 'Give us fifty million more dollars and you can play as this one other character for a whole level~' and 'give us double that and we will have a tutorial dungeon~' just had me rolling my eyes at how much money was being demanded for to little.
I was sadly one of those people who kickstarted Might Number 9. Im a huge Shantae fan and at the time, their kickstarter had this whole team up thing going with Mighty, and I went and funded Mighty because I was also funding Shantae.
@Jo Pereira: People don't expect complexity, they expect quality. Many people love the Mega Man formula even today, and Mighty No. 9 is all but a revival of a virtually dead series. And the fact that it's made by the creator of that series we know and love is like a guaranteed seal of quality.
This is an era of gaming that is not run by developers, publishers, or gamers, but by shareholders. And shareholders don't care about Inafune's legend. They care about any threats to their profits. That's why copyright infringment suits happen so frequently.
More importantly, it's really stupid of you to blame Inafune for deviating too far graphically. There's no doubt in my mind that if he even showed a hint of Megaman visuals, Capcom's lawyers would have drained all that precious Kickstarter money from him. You of all people should know that.
Why is simplicity so bad? Why do games need to be arbitrarily complex in order for them to be interesting to you? Is Bit Trip Runner a bad game because it's basically just a game where you're constantly running?
Cont.
"Megaman gameplay is painfully basic those days"
Maybe people want a painfully basic gameplay. Maybe that's why people enjoy Shovel Knight, because it reminds them of that basic gameplay they enjoyed so much before.
You say that any deviation from the original would get criticised, but you criticise the fact that it works like any other megaman game. THEN you criticise how it looks different than the original! What the hell is going on!
"Castlevania, another old game with similar gameplay, reinvented itself with Castlevania X by turning the game into a exploration game with a huge map, multiple collectible and beautiful graphics."
Did you forget about Megaman X?
You should go and see Sequelitis about Castlevania 2.
This is why I loved ZERO in Megaman X4. He gains new moves as he progresses through the game. Moves that are actually useful and doesn't require energy to use.